EA Wall was initiated by EA’s Player Reliability Engineering team as a three-month internship project. Working as the Lead UX Designer, I was tasked with redesigning the company’s internal executive monitoring dashboard, improving usability and unifying visual consistency across EA’s data visualization tools.
One of the challenges from this project was to condense and minimize critical data into an at-a-glance informational dashboard. EA hosted more than 90 active online game titles and used multiple dashboards to track individual game statuses and services. Many users found the current dashboards visually overwhelming and confusing.
To address this issue, the focus of the project followed a user-centered approach to design dashboard prototypes that easily highlights information users need to see. The other challenge was to create style guidelines that standardizes color, layout, typography, CSS, and animation for EA’s internal dashboards. Previous dashboards were made by individual teams across different departments. Without a standardized design, these dashboards tend to look very different from each other, which made it difficult for users to jump from one dashboard to the other.