Processing, Java, Adobe Illustrator
Multiplayer Physical Game
alt.ctrl.GDC 2017 FINALIST
Schadenfreude takes the experience of being trapped in an elevator where someone keeps hitting the wrong buttons, accidentally or purposely, and turns it into a game of secrets and betrayal between humans trapped in a cramped space.
The project was initiated as a collaborative game that involved pushing personal space boundaries. As a team, we brainstormed different claustrophobic situations we each experienced, and came to the conclusion that everyone hates being stuck in an elevator. Then, we took elements from the elevator scene in the movie Devil, and made it into a game about a hidden traitor who takes pleasure from making others late by pressing all the wrong buttons.
The game uses arduino to control all the hardware, and a Java based software for the digital output. The first prototype was comprised of an elevated wooden platform, wristbands, and a elevator button panel made out of plywood and arcade buttons. Players were given information via the screen and haptic feedback in wristbands.
For the newest iteration, the elevator button panel is redesigned from ground up using lightweight plexiglass acrylic sheets and an adjustable metal stand. The wooden platform is also swapped out for a metal sheet that resembles the elevator flooring. Players are now given an acrylic phone that displays text messages from laminated paper.